VGF.com - Video Gamers First Network
   Navigation menu
 
PCGF Home
News
Codes
Reviews
Previews
Mailbag
Features
Release List
FAQs
Affiliates
Staff
 
   


Untitled Normal Page


Features:
-E3 2003
(More features)

Reviews:
-Tom Clancy's Splinter Cell
(More reviews)

News:
-Fear Factor Video Games Take Extreme Challenges to New Levels
-Logitech Announces Duel Action Pad
-Sony Announces Charlie's Angels: Angel X
-Encore’s Safeworld Range Solves Your Internet Problems
-BradyGames Announces Enter the Matrix Strategy Guide
-Disney Interactive Announces Disney Coaster
-Warner Bros. and Ubi Soft Announce The Matrix Online
-Konami Announces Teenage Mutant Ninja Turtles
-Firaxis Announces Sid Meier's Civilization III: Conquests
-Firaxis Announces Sid Meier's Pirates!
-Atari and Firaxis Enter into Long-term Deal
-Eidos Announces Deus Ex: Invisible War
-U.S. Army Introduces New Roles and Missions to America’s Army
-Alienware Announces New Mobile System Design and Features at E3
-New Wireless Games at E3
-New Rainbox Six 3 Patch
-Rainbow Six 3: Athena Sword Announced
-The Sims Superstar Ships
-Rockstar Games Sets Release Dates for Midnight Club II PC and Xbox
-Conflict: Desert Storm II Announced
-Rise of Nations Trial Version Now Available
-Starsky and Hutch Announced
-Take 2 at E3
-Grand Theft Auto: Vice City Ships
-Rockstar Games Announces Max Payne 2
-PC Games Show Decline in Dollar and Unit Sales
(More news)


   
 
Message Boards |VGF.com |Hosting/Get Affiliated | Make a donation 
Ad Info
 
 
Tribes 2
  Previewed By: Marty Weisenburger
In an industry filled with games that are hyped up at release, played, and quickly forgotten, titles that come out of nowhere and become smash hits are pretty rare. Those that wind up being played for a while after being shipped aren't exactly common, either. Yet Starsiege Tribes, a title released two years ago with little anticipation from gamers or the press, made a huge impact on the online gaming scene and is still played by legions of gamers today. In contrast, it's sequel (Appropriately titled "Tribes 2") is gearing up for release with high expectations and plenty of media coverage. Based on the beta I've been playing for the last few weeks, though, it looks like Tribes 2, with plenty of new additions and improvements over the original's playstyle, may not only live up to the hype, but surpass it with a near perfect online action game.


As was the case with it's predecessor, Tribes 2 is based entirely around online teamplay. Dynamix hasn't completely ditched the single player game, however - T2 includes a very thorough single player game campaign to prepare new players for the online scene. This is much more robust and in depth than the small set of tutorials found in the original game, consisting of actual action and win conditions. A botmatch has also been added, so players with relatively slow internet connections can still get plenty out of Tribes 2.

As with just about any sequel, players of the first game will find themselves familiar with a number of the game's elements. The weapons are largely unchanged, and the general gameplay mechanics and feel of Tribes remain intact. Level designs in general are still huge, sprawling outdoor environments with bases at opposite ends.

Although most gamers simply ignored them and stuck with Capture the Flag, Starsiege Tribes boasted a large number of different game modes that went far beyond the traditional deathmatch and flag defending games. Aside from CTF, two of the team-oriented game modes in Tribes 2 are Capture and Hold and Siege. Capture and Hold involves each team attempting to grab specific locations and points on the map and hold them for specific periods of time. Siege, as the name may well imply, puts one team on the defending end and one team on the offensive. The match ends when the opposing team achieves it's goal, at which point the roles are reversed.

Despite an overall team based emphasis on Tribes 2 as a whole, there's a good deal of action to be had if you're a loner. A simple deathmatch is included, but it's concept is made more interesting in Bounty. In this mode, each player is only allowed to "hunt" one player at a time, and is penalized for killing anyone except him or her. In Rabbit, another DM variation, everyone "hunts" the player holding the level's only existing flag. The last gameplay mode in Tribes 2 is Flag Hunters, in which players frag others and grab the flags they're carrying, which count for points only after being "cashed in" at a central location called a Nexus. As far as ways to play the game go, Tribes 2 looks to take the variety crown previously held by Epic's Unreal Tournament, and offer a bit for all types of players.

One of the most interesting aspects of Tribes was the use of vehicles, something previously unseen in online action games. Although a player could travel by foot through the game's huge levels, traveling by an aircraft was much faster and significantly more efficient when transporting several players at once to the enemy base in hopes of a surprise arial attack. In this way, vehicles in Tribes added a lot of strategy to the gameplay. Tribes 2 is no different, as it's array of aerial vehicles include fighters, bombers, and heavy multiperson transports. New to the sequel are three ground vehicles: A "grav cycle" lets players ride over to a base quickly, grab a flag, and speed right back to base, and an assault vehicle with a two man crew (A driver and a gunner) is great for Attacking other warriors on foot. The last ground vehicle is a one manned mobile, deployable base.

Another notable improvement over Tribes is a cleaned up interface. Enemy base and flag structure locations are pointed out on the main screen, preventing the need for constant switching between the map and the game screen. The graphics themselves - now supporting OpenGL (Good news for those annoyed with the Glide only support out of the box in Tribes) - have also dramatically improved since the first title, sporting beautiful lighting and fogging effects and detailed character models, terrain, and bases.

All taken into account, Tribes 2 looks like the ideal sequel, preserving all of what made the original great while improving in all crucial areas and in the process creating what could well be the first must have title of 2001. Keep an eye out for this one.

 





VGF.com
Codes & Cheats
Nintendo Gamers First
PC Gamers First
Playstation Gamers First
Xbox Gamers First
--------
NintendoLand
Square Source
Super Mario Bros. HQ
--------
Get Affiliated/Free Hosting
Donations



 
 


 

© 1999-2003 VGF.com. All Rights Reserved. All content contained herein is property of VGF, Inc. VGF is not affiliated with any video game companies. Logos, trademarks, names, images, etc. are property of their respective companies. More legal info. Privacy Statement.
Click to go to VGF.com Main Nintendo PlayStation/Playstation 2 PC Xbox