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NEW LAYOUT
Allegiance
Developer: Microsoft Games
Publisher: Microsoft Games
Single Player?: NO
Multiplayer?: YES
ESRB: Everyone (Animated Violence)

Every once in a while, a game developer takes a risk and creates a game with a new, innovative idea. Granted, some of these games do fail, making others stray away from new concepts and focus on refining already proven game elements. Sometimes, though, a game with an ambitious idea manages to provide an experience that either redefines an existing genre or successfully creates a new one. Although the multiplayer game community might not remember Microsoft's Alliegance as a "classic" as games such as Quake and StarSiege Tribes have been, it can, if nothing else, be classified as bold title that succeeds at what it sets out to do.

In a nutshell, Allegiance is a team oriented mix of space combat and realtime strategy. The game's story begins when a large asteroid from a belt used for mining purposes slams into the earth without warning, while those in space watch in shock and horror. Since Allegiance is an online only game, the storyline doesn't really have a whole lot of significance, and takes the back seat to actual gameplay.

 


Although Allegiance features standard deathmatches and capture the flag affairs, gameplay, even moreso than last year's Tribes, goes far beyond these standard modes to include Countdown (The first team to get the most kills in a specified amount of time wins), Conquest (In which the object is to take over all the stations), Prosperity (Teams race to gather as much money as possible), and Artifacts (As you might have guessed this involves grabbing all the artifacts in the game before the enemy does so first). Of all of these games, Conquest seemed to be the most popular with the online crowd, and I could only find a few of the other game types online. Although a session of Allegiance is enjoyable once it gets rolling, many times you'll join a game only to find that nothing's going on. Worse, two teams will sometimes end an exciting rivalry with a dissapointing stalemate, in which most players leave after becoming bored.

While plenty of action is included in Allegiance, the research and tech tree both play a large role in the game. Teams build miners to gather resources, which can in turn be used to research ship upgrades and develop new technologies. Obviously, miners are easy targets for opposing forces, and destroying them gives the attacking side the technological upper hand. If this sounds like a realtime strategy game, well, that's because many of Allegiance's elements work in the same manner as those in a traditional RTS would. While the strategy aspects do make Allegiance deeper for those who take the time to really get into it, they also give the game a steep learning curve that can seem overwhelming to new players and those looking for an action oriented blast fest. Additionally, the manual and tutorial don't really explain the game's elements in great enough detail or provide enough hands on experience. There's also no single player practice game, so you'll have to play online only to brush up your skills.

From a technical standpoint, there's not a whole lot to complain about here. Visuals are crisp, colorful, and detailed, and framerates are constant even on lower end machines. Allegiance also performs very well on lower bandwidth connections - I played the game on a 56k modem, and latency was barely noticeable.

The interface Allegiance - particularly the way in which the menus system is arranged - is set up quite well. As opposed to hitting a button to take you out of the game and into a separate screen, options menus are arranged neatly in the left hand corner of the screen and can be toggled on the fly by pressing the escape key. Other in game commands work in a similar manner. As you may have gathered from the description, this bears a distinct resemblance the Microsoft's own Windows OS. the flight controls themselves should be familiar to anyone who's played a space sim in the past.

Allegiance's environments are, compared to most online action games, fairly large. Consisting of different sections tied together with warpholes, the game's arenas are definitely designed with strategic gameplay in mind. Although size can provide for a lot of variety, it can also be a hindrance to players who go scouting and end up lost, or for lone pilots who fly great distances, only to be gunned down by an enemy, forced into an escape pod, and either have to wait for a pickup for make the long trek back to base.

Allegiance can be played over the internet using either the MSN Gaming Zone for $9.95 a month or free using the in game server browser similar to the ones included in StarSiege Tribes or Unreal Tournament. Although players who pay for the premium service will have access to special evens, ladders, and tournaments, Allegiance is just as enjoyable when playing a normal game. Either way you play it, how much one enjoys Allegiance will depend largely on the player; Some will be turned off by the complex game mechanics and steep learning curve, but those who enjoy team based games and are willing to invest a good amount into learning the gameplay mechanics will find one of the most rewarding online experiences in recent memory.


--Marty Weisenburger just graduated from the starfighter training academy. His first target? Shitty game developers.


FINAL VERDICT: Near perfect network coding, good interface, great visuals, rewarding gameplay once you master everything,

LOWS:
No single player game aside from training missions, steep learning curve.

FINAL VERDICT:
Despite a few minor gripes and a steep learning curve, Allegiance's tight gameplay, deep game modes, and strategic elements help it take team based online play a step further.
 
FINAL VERDICT:
8.0

 





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