Ocarina of Time is 20 years old

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Re: Ocarina of Time is 20 years old

#41

Post by I REALLY HATE POKEMON! » Tue Dec 17, 2019 1:49 am

I may have took around that long with the Water Temple in OoT, actually. Sometimes I just get stuck in one and can't even finish the game (forgot which but it happened to me in Link's Awakening on GB, just never bothered to look up a guide so I quit), which is probably overall more than three hours of attempting overall. Not being able to save within the dungeon and come back later sucks too (assuming that's a thing, not being able to save within a temple and continue later).

It's not an insurmountable issue, but it's not good. Probably much better on 3DS where you can just close it and continue later if you choose, mitigating the problem.

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Re: Ocarina of Time is 20 years old

#42

Post by steeze » Tue Dec 17, 2019 10:47 am

I feel like that happened to me when I was playing Ocarina of Seasons but I went back and beat it last year. Maybe I'm stupid but that game was kind of hard lol.

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Re: Ocarina of Time is 20 years old

#43

Post by Marilink » Tue Dec 17, 2019 11:22 am

You can save mid-dungeon on the 3DS version. (I mean you could on N64 too as long as you go to the entrance.) A lot of the save quirks of the N64 version are mitigated on 3DS because you can save anywhere like OoT.

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Re: Ocarina of Time is 20 years old

#44

Post by Apollo the Just » Tue Dec 17, 2019 2:23 pm

Majora's Mask's time limit makes it feel a lot less railroad-y than other Zeldas IMO because it encouraged me to do like, half a dungeon, then get paranoid and reset time and do 8000 sidequests out of order since I have a buttload of dungeon items but haven't actually finished any of the dungeons yet. Then I would finally go and actually finish Snowhead but cheese through it because I have the hookshot already. Is this the way it was designed to be played? Probably not. But it's how I played it. The time limit design made for a very unique experience and I feel like you either liked it or you didn't lmao

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