Pokemon Sword/Shield

Moderator: Scarecrow

Post Reply
User avatar
smol Kat
Posts: 10164
Joined: Fri Sep 23, 2011 1:22 pm
Location: a s s i m i l a t e
Has thanked: 386 times
Been thanked: 167 times

Re: Pokemon Sword/Shield

#161

Post by smol Kat » Fri Nov 08, 2019 10:28 am

Same tbh. Secret Base is best base!
all the lessons learned will carry us through the unknown

User avatar
Apollo the Just
Moderator
Posts: 15499
Joined: Mon Jun 19, 2006 3:37 pm
Location: Piccolo is Gohan's Real Dad
Has thanked: 330 times
Been thanked: 443 times
Contact:

Re: Pokemon Sword/Shield

#162

Post by Apollo the Just » Sun Nov 10, 2019 2:57 am

REAL gamers decorate our bases with stuff you only get from being a contest master. true gamerhood cannot be bought.

but also those stuffed pokemon are cute as ****

User avatar
I REALLY HATE POKEMON!
Posts: 29168
Joined: Thu Jun 08, 2000 1:00 am
Location: California, U.S.A
Has thanked: 1111 times
Been thanked: 98 times

Re: Pokemon Sword/Shield

#163

Post by I REALLY HATE POKEMON! » Sun Nov 10, 2019 4:44 am

Is it possible for them to create another competitive use for Pokemon in the main games which doesn't include combat? I really never got into the Pokemon fashion or anything. I can't think of what else they could do that'd actually be cool and interesting. Maybe a Pokemon Snap mode?

User avatar
smol Kat
Posts: 10164
Joined: Fri Sep 23, 2011 1:22 pm
Location: a s s i m i l a t e
Has thanked: 386 times
Been thanked: 167 times

Re: Pokemon Sword/Shield

#164

Post by smol Kat » Sun Nov 10, 2019 8:33 am

Honestly the only contest format I enjoyed was RSE. I was glad ORAS was relatively faithful to that.

Also, if you play Emerald's Battle Pike and Battle Pyramid right, there's very little combat... ;)
all the lessons learned will carry us through the unknown

User avatar
Sim Kid
Posts: 13346
Joined: Fri Jul 13, 2001 1:00 am
Location: The state of Denial
Been thanked: 24 times

Re: Pokemon Sword/Shield

#165

Post by Sim Kid » Sun Nov 10, 2019 12:42 pm

I REALLY HATE POKEMON! wrote:
Sun Nov 10, 2019 4:44 am
Is it possible for them to create another competitive use for Pokemon in the main games which doesn't include combat? I really never got into the Pokemon fashion or anything. I can't think of what else they could do that'd actually be cool and interesting. Maybe a Pokemon Snap mode?
You mean like developing the photos from Sun and Moon?

User avatar
Apollo the Just
Moderator
Posts: 15499
Joined: Mon Jun 19, 2006 3:37 pm
Location: Piccolo is Gohan's Real Dad
Has thanked: 330 times
Been thanked: 443 times
Contact:

Re: Pokemon Sword/Shield

#166

Post by Apollo the Just » Sun Nov 10, 2019 10:58 pm

smol Kat wrote:
Sun Nov 10, 2019 8:33 am
Honestly the only contest format I enjoyed was RSE. I was glad ORAS was relatively faithful to that.

Also, if you play Emerald's Battle Pike and Battle Pyramid right, there's very little combat... ;)
Agreed that Hoenn had the best contest format but I also personally really like Sinnoh's. Specifically I think dressing your pokemon up in outfits was visionary as ****.

User avatar
Apollo the Just
Moderator
Posts: 15499
Joined: Mon Jun 19, 2006 3:37 pm
Location: Piccolo is Gohan's Real Dad
Has thanked: 330 times
Been thanked: 443 times
Contact:

Re: Pokemon Sword/Shield

#167

Post by Apollo the Just » Thu Nov 14, 2019 6:02 am

ok.. im sorry for posting this here bc i dont wanna be a downer if people are hyped for this game. i know how tired the discourse is and i am not trying to feed into bad takes on either side.

but. i just had a like, moment of realization? someone, somewhere, mentioned the roller blades in Kalos and i just got thinking about X/Y (i had completely forgotten about the roller blades until the person mentioned them, but they were SO FUN???? i spent HOURS roller blading around that little skate park and the animations were honestly so cute); i kind of forgot about X/Y for the longest time because ORAS completely overshadowed it in my brain as it polished virtually all of X/Y's new content and also had contests and also Hoenn is my fave so like duh.

BUT. I had also forgotten how... y'all, X/Y was a HUGE DEAL when it was new. walking diagonally was LIFE CHANGING!!! we could SIT ON CHAIRS!!!!!!! you could pet your pokemon and they were all fully 3D!!!!!! oh my god???!!!!!!! X/Y had a lot to criticize, and many of us did, but it also was the first pokemon game i ever actually beat and it got me back into the series after A LOT OF YEARS. not just me - X/Y was hugely revitalizing.

i forgot just how much until i just very vividly remembered the excitement around it. when everyone was trading Vivillons worldwide to get the full set. the game was just... it was exactly what the series needed, even if there were a lot of wrinkles to iron out.

i didn't realize it until now because i have been caught up in trying to decide whether i care about certain talking points or others in The Debate TM, but i kind of just stepped back and. and i realized. im actually really upset, that the move from DS to 3DS was SO invigorating and redefining, and the move from 3DS to Switch..... yeah, stuff is added, stuff is changed, but it's nothing anywhere in the REALM of as different of a direction as XY was after B2W2. i am really upset that i kind of just don't care about this. because i remember what it felt like to care, to be absolutely WOWED by the news and to feel like we were getting something brand new and exciting; this is. not it.

i miss being excited about pokemon. i want that feeling i got playing X and AS for the first time again back. i didnt even finish Moon's tutorial because it felt like XY and ORAS just with some added stuff.

i guess you could argue platinum and black were like that at the time too. i dont know. but anyway.. i dont really care about a lot of SwSh nitpicks and the discourse is SO insufferable but. i wish it felt like a bigger deal than it does.

im gonna go replay x that game walked so later games could run

User avatar
X-3
Moderator
Posts: 23874
Joined: Wed Jan 28, 2004 2:00 am
Location: noiɈɒɔo⅃
Been thanked: 163 times

Re: Pokemon Sword/Shield

#168

Post by X-3 » Thu Nov 14, 2019 10:48 am

Now that the game is out in some areas or something, I will give my daily thanks to THE SAVIOR

[galarian form spoilers]
Spoiler.
Image

105/140/55/30/55/95 WITH A NEW ABILITY THAT'S A FREE CHOICE BAND
or
FIRE/ICE 'ZEN' MODE (ACTUALLY IT GETS PISSED) with 105/160/55/30/55/135

THE SAVIOR IS HERE TO SAVE THE ICE TYPE

User avatar
Marilink
Supermod
Posts: 43162
Joined: Sun Aug 26, 2001 1:00 am
Location: avatar credit @SkyeRoxy_ on Twitter
Has thanked: 258 times
Been thanked: 510 times
Contact:

Re: Pokemon Sword/Shield

#169

Post by Marilink » Thu Nov 14, 2019 11:55 am

^yo that thing is DOOOOOOPE

I'm really pumped for the release tomorrow. Looking forward to seeing my daughter try out her first Pokemon game, too. I wonder who she'll pick.

Which starter are you guys taking? I'm going with Scorbunny.

Image

User avatar
RinkuTheFirst
Posts: 5746
Joined: Tue Jun 24, 2003 1:00 am
Location: Bamamama
Has thanked: 64 times
Been thanked: 60 times

Re: Pokemon Sword/Shield

#170

Post by RinkuTheFirst » Thu Nov 14, 2019 12:33 pm

Grookey Gang 4 Lyfe

User avatar
steeze
Posts: 975
Joined: Thu May 17, 2018 9:52 am
Location: Konoha
Has thanked: 154 times
Been thanked: 191 times

Re: Pokemon Sword/Shield

#171

Post by steeze » Thu Nov 14, 2019 12:43 pm

I'll take the tadpole thing.

User avatar
I am nobody
Moderator
Posts: 13262
Joined: Tue Aug 07, 2007 7:26 pm
Location: -89.97814998,-42.2333493
Has thanked: 6 times
Been thanked: 166 times

Re: Pokemon Sword/Shield

#172

Post by I am nobody » Thu Nov 14, 2019 6:56 pm

It's out on the JP eShop. I've played about an hour so far, and it's definitely a Pokemon game. Some (but not by any means all) battle animations are rough and there are some awful environmental textures, but so far I'm still enjoying it.

Also, there's a Meowth on Mystery Gift already, so give that a look.

User avatar
I am nobody
Moderator
Posts: 13262
Joined: Tue Aug 07, 2007 7:26 pm
Location: -89.97814998,-42.2333493
Has thanked: 6 times
Been thanked: 166 times

Re: Pokemon Sword/Shield

#173

Post by I am nobody » Thu Nov 14, 2019 7:33 pm

Also, shout out to the QoL improvements: You can finally add Pokemon directly to your party after catching them, and the game recognizes that you probably don't need the catching tutorial if you've already caught some.

User avatar
smol Kat
Posts: 10164
Joined: Fri Sep 23, 2011 1:22 pm
Location: a s s i m i l a t e
Has thanked: 386 times
Been thanked: 167 times

Re: Pokemon Sword/Shield

#174

Post by smol Kat » Thu Nov 14, 2019 7:37 pm

^You could add Pokemon to your party in Gen 7, I think. I'm guessing you mean if your party is already full? Also nice to hear you can skip the tutorial.

I definitely want to play this, but unfortunately it's going to have to wait a while :c
all the lessons learned will carry us through the unknown

User avatar
I am nobody
Moderator
Posts: 13262
Joined: Tue Aug 07, 2007 7:26 pm
Location: -89.97814998,-42.2333493
Has thanked: 6 times
Been thanked: 166 times

Re: Pokemon Sword/Shield

#175

Post by I am nobody » Thu Nov 14, 2019 7:58 pm

Yeah, if your party is already full. You can check out its stats and compare versus what you already have and decide who gets booted. The PC interface is also a lot nicer, but I haven't used that much yet.

As trainer customization goes, you can see haircuts before locking one in now, and there are way more clothing options out of the gate. I have a Shuckle T-shirt, which is all anyone really needs.

User avatar
Apollo the Just
Moderator
Posts: 15499
Joined: Mon Jun 19, 2006 3:37 pm
Location: Piccolo is Gohan's Real Dad
Has thanked: 330 times
Been thanked: 443 times
Contact:

Re: Pokemon Sword/Shield

#176

Post by Apollo the Just » Thu Nov 14, 2019 8:11 pm

credit where it's due they finally **** got rid of random encounter which is literally the bane of my existence

thank u sword and shield

User avatar
I am nobody
Moderator
Posts: 13262
Joined: Tue Aug 07, 2007 7:26 pm
Location: -89.97814998,-42.2333493
Has thanked: 6 times
Been thanked: 166 times

Re: Pokemon Sword/Shield

#177

Post by I am nobody » Thu Nov 14, 2019 8:30 pm

^Big asterisk there. There are hidden Pokemon that jump out of tall grass, and dodging them is basically impossible if they decide to run at you. The tutorial area is exclusively populated by those and the screen is also obscured by fog, so they may as well be random encounters.

Much less of an issue once it opens up, though.

User avatar
Marilink
Supermod
Posts: 43162
Joined: Sun Aug 26, 2001 1:00 am
Location: avatar credit @SkyeRoxy_ on Twitter
Has thanked: 258 times
Been thanked: 510 times
Contact:

Re: Pokemon Sword/Shield

#178

Post by Marilink » Thu Nov 14, 2019 8:37 pm

(I am a fossil who still has absolutely 0 problem with random encounters)

User avatar
smol Kat
Posts: 10164
Joined: Fri Sep 23, 2011 1:22 pm
Location: a s s i m i l a t e
Has thanked: 386 times
Been thanked: 167 times

Re: Pokemon Sword/Shield

#179

Post by smol Kat » Thu Nov 14, 2019 8:37 pm

^Honestly same.
all the lessons learned will carry us through the unknown

User avatar
I am nobody
Moderator
Posts: 13262
Joined: Tue Aug 07, 2007 7:26 pm
Location: -89.97814998,-42.2333493
Has thanked: 6 times
Been thanked: 166 times

Re: Pokemon Sword/Shield

#180

Post by I am nobody » Thu Nov 14, 2019 8:52 pm

I don't mind random elements, but visible overworld spawns are so much more time efficient than encounters.

Post Reply

Return to “Pokemon: Alola”