SMASH ON SWITCH

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Re: SMASH ON SWITCH

#281

Post by Marilink » Fri Dec 14, 2018 11:13 am

^I just unlocked Dark Samus and I love it

The animation on her F-Smash is so creepy and great

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Re: SMASH ON SWITCH

#282

Post by Random User » Fri Dec 14, 2018 11:17 am

Yeah she's really great, I unintentionally managed to get pretty decent at her. Thinking about adding her to my list of mains.

Also thinking about getting into Metroid Prime after all this time of not playing it.

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Re: SMASH ON SWITCH

#283

Post by steeze » Fri Dec 14, 2018 11:26 am

The lore of Metroid Prime I found to be more interesting than the gameplay. Still great though. 8.5 out of 10 in my book. Has anyone else missed out on unlocking a character because their opponent came out of the gates like a seasoned pro? Captain Falcon literally juggled and edge-guarded me down to a KO when he appeared to which I stood up and audibly yelled, "Are you f****** kidding me??"

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Re: SMASH ON SWITCH

#284

Post by Random User » Fri Dec 14, 2018 11:30 am

^Definitely. It feels like they're getting more difficult as I unlock more. I wonder if that's how that works.

Side note, Nintendo released a list of characters changed in the 1.2 patch, but not what changed about them. Why, Nintendo.

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Re: SMASH ON SWITCH

#285

Post by steeze » Fri Dec 14, 2018 11:36 am

They put underwear on under all their clothes. No more peeking up Peaches skirt you perverts.

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Re: SMASH ON SWITCH

#286

Post by mushroom » Fri Dec 14, 2018 11:48 am

Christmas PDN wrote:
Fri Dec 14, 2018 11:17 am

Also thinking about getting into Metroid Prime after all this time of not playing it.
you should, its one of the best games ever

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Re: SMASH ON SWITCH

#287

Post by steeze » Fri Dec 14, 2018 12:02 pm

Can I just say? I CANNOT WAIT for this guy to drop and I am PRAYING they drop some music in there along with him because that games score is :dbz:
Spoiler.
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Re: SMASH ON SWITCH

#288

Post by CaptHayfever » Fri Dec 14, 2018 12:47 pm

The biggest change in the patch was lessening (or at least equilizing) the difficulty of the unlock battles.
It kinda feels like the Classic unlock matchup sequence was designed to put the player at a constant disadvantage.

And remember, "I'm-a Luigi, number one!"

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Re: SMASH ON SWITCH

#289

Post by MeowMan » Fri Dec 14, 2018 12:49 pm

steeze wrote:
Fri Dec 14, 2018 12:02 pm
Can I just say? I CANNOT WAIT for this guy to drop and I am PRAYING they drop some music in there along with him because that games score is :dbz:
Spoiler.
Image
every dlc fighter comes with music and a stage

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Re: SMASH ON SWITCH

#290

Post by steeze » Fri Dec 14, 2018 1:16 pm

Thank you, well-informed friend. Your vigilance is appreciated.

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Re: SMASH ON SWITCH

#291

Post by Marilink » Fri Dec 14, 2018 1:24 pm

Can't wait for the Piranha Plant stage

I started typing this as a joke but there actually is some potential there, like the windmill tower in Bianco Hills or something

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Re: SMASH ON SWITCH

#292

Post by MeowMan » Fri Dec 14, 2018 1:46 pm

i doubt piranha plant will have a stage or music since he's not a part of the fighter's pass
Spoiler.
but man do i want there to be a piranha plant theme song

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Re: SMASH ON SWITCH

#293

Post by Marilink » Fri Dec 14, 2018 4:19 pm

Y’all, I just played Young Link on a friend’s console, and

Yo

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Re: SMASH ON SWITCH

#294

Post by DarkZero » Fri Dec 14, 2018 5:28 pm

young link and pichu actually feel like melee characters which is dope

samus/dark samus also felt really good in this game i thought
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Re: SMASH ON SWITCH

#295

Post by X-3 » Fri Dec 14, 2018 11:44 pm

Link is OD



Lucas is pretty cool

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Re: SMASH ON SWITCH

#296

Post by CaptHayfever » Sat Dec 15, 2018 12:50 am

^If Link is OD, it might be time to check into rehab.
That Freeze just looked like it bounced off the edge of the stage, not really a big deal.

And remember, "I'm-a Luigi, number one!"

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Re: SMASH ON SWITCH

#297

Post by X-3 » Sat Dec 15, 2018 1:07 am

PK Freeze launches them off-screen if they're at a high %, it's a great edgeguarding tool.

Last edited by X-3 on Sat Dec 15, 2018 1:08 am, edited 1 time in total.

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Re: SMASH ON SWITCH

#298

Post by I REALLY HATE POKEMON! » Sat Dec 15, 2018 1:08 am

Marilincarnation wrote:
Fri Dec 14, 2018 8:13 am
I REALLY HATE PRESENTS! wrote:
Fri Dec 14, 2018 4:00 am
Samus' missile is worse than ever, not sure why I expected any different. Missiles kinda just take a nap after being fired, then wake up, have a cup of coffee, and finally fly forward. What even...
Mess wish the timing, then. The little delay means you can initiate a combo and then hit someone into a missile that’s already fired
It's good there's a use for it but it hinders the way I've been playing her from SSB to today, staying away and shooting. I can probably still get by in singles but it basically ruins cover fire in doubles.

How's Dark Samus? I haven't got her.

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Re: SMASH ON SWITCH

#299

Post by Random User » Sat Dec 15, 2018 10:08 am

Dark Samus controls more or less like a heavier, slightly slower Samus.

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Re: SMASH ON SWITCH

#300

Post by X-3 » Sat Dec 15, 2018 3:49 pm

Their stats are identical aside from a few minor things, so it's a case of

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