VGF Four Job Fiesta: Third Time's the Charm

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VGF Four Job Fiesta: Third Time's the Charm

#1

Post by Valigarmander » Mon May 13, 2019 10:54 pm

It's almost that time of year again.
Marilink wrote:
Tue Jul 25, 2017 8:41 am
Image

Four Job Fiesta Rules:
1. We'll do a Normal run. From the Four Job Fiesta site, here's the description:
  • Players will be assigned one class from each crystal. Until all four classes are unlocked, players are only permitted to use the classes they have currently unlocked. Bare/Suppin/Freelance can only be used until the Wind Crystal job is unlocked.
2. There's a Twitter bot that handles everything, found on the aforementioned Four Job Fiesta site. It'll guide us through what we're each doing. Or, if you're a pleb like Kat, you can roll your party here; scroll down to Final Fantasy V.

3. Let's all roll a different job set. That way, when we come into the thread to discuss, we can compare notes and our unique experiences.

4. If you want, you can always make a pledge to Child's Play charity through the FJF site. The wider community FJF time window will end on August 31.
The challenge officially begins mid-June. Newbies and veterans are all welcome. Anyone interested in giving it a shot?

The Challengers:
1. Val
2. ML
3. Kat
4. X-3
5. ???

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Re: VGF Four Job Fiesta: Third Time's the Charm

#2

Post by Marilink » Tue May 14, 2019 7:42 am

Girl you know I’m in.

Do we want to add any modifiers this time around? Like Natural or Chaos?

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Re: VGF Four Job Fiesta: Third Time's the Charm

#3

Post by Valigarmander » Tue May 14, 2019 9:37 am

I'm open to using modifiers. I think I'd be down for whatever the rest of you are comfortable playing with.

Or, we could leave it up to the individual whether or not to play with a modifier.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#4

Post by smol Kat » Mon May 20, 2019 12:16 pm

Third time's the charm indeed. I'm absolutely in. I WILL defeat Neo this time!!! :cuss:
mess with the NOOT you get a DOOT!

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Re: VGF Four Job Fiesta: Third Time's the Charm

#5

Post by X-3 » Wed May 22, 2019 7:29 pm

Hey, might as well.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#6

Post by Valigarmander » Mon Jun 03, 2019 9:34 pm

The run officially begins Monday, June 17.

That gives us something to look forward to between E3 and SGDQ.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#7

Post by Marilink » Fri Jun 14, 2019 8:48 am

Almost time! I think I’ll actually have time to do this one, as opposed to the FFVI challenge, during which my entire life converged to one single point

I just pre-registered for a Random run. That means that my assigned jobs won’t be tied to any specific crystal.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#8

Post by Valigarmander » Fri Jun 14, 2019 9:47 am

Radical. I might do a Random run as well.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#9

Post by smol Kat » Fri Jun 14, 2019 11:01 am

Random sounds good tbh. Just like last year I will be using their app.
mess with the NOOT you get a DOOT!

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Re: VGF Four Job Fiesta: Third Time's the Charm

#10

Post by Valigarmander » Fri Jun 14, 2019 7:48 pm

I'm feeling dangerous. I'm going to add Berserker to the pool for my run.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#11

Post by Marilink » Fri Jun 14, 2019 9:23 pm

I thought about it but I guess I just wasn't in a risky enough mood

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Re: VGF Four Job Fiesta: Third Time's the Charm

#12

Post by smol Kat » Fri Jun 14, 2019 9:32 pm

I am definitely not ready for BERZERKER RISK
mess with the NOOT you get a DOOT!

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Re: VGF Four Job Fiesta: Third Time's the Charm

#13

Post by Valigarmander » Mon Jun 17, 2019 9:58 am

Started playing, made it up to the first crystal and grabbed my first job, which is... Knight!

For being such a basic class, I don't have much experience with Knights. My guess is that it'll be really useful early on, but not so much later in the game. It has good stats and equipment selection. Its innate ability !Cover causes it to automatically take physical hits for allies who are at critical health, while its command !Guard serves as a sort of beefed-up Defend, completely nullifying physical damage for a turn. It can also learn Two-Handed, sacrificing shield-use for double attack damage. I think if I get some decent jobs to supplement this one, it may end up being pretty good.

Four Job Fiesta Summary
Val - 1. Knight 2. ??? 3. ??? 4. ???
ML - 1. ??? 2. ??? 3. ??? 4. ???
Kat - 1. ??? 2. ??? 3. ??? 4. ???
X-3 - 1. ??? 2. ??? 3. ??? 4. ???

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Re: VGF Four Job Fiesta: Third Time's the Charm

#14

Post by smol Kat » Mon Jun 17, 2019 2:19 pm

I may start playing later today, but things haven't been fixed yet.

I've got two really good name ideas for Butz and I'm not sure which to use!
mess with the NOOT you get a DOOT!

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Re: VGF Four Job Fiesta: Third Time's the Charm

#15

Post by X-3 » Mon Jun 17, 2019 5:08 pm

I'm going with a regular run because this is only my second time with the game. I guess I'll start sooner or later. Anyway I did the Twitter thing for the slow unveiling of jobs and I got...
Spoiler.
Image

I was actually disappointed at first but thinking logically this might be really good. Early-game enemies obviously might be annoying because of the lack of melee damage but you've got spells for bosses and later Osmose. And rods too but I've always been a bit conservative with items.
Also I'm going to have to do something about Sprint, lol. GBA version with sound patch?

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Re: VGF Four Job Fiesta: Third Time's the Charm

#16

Post by Valigarmander » Wed Jun 19, 2019 9:36 am

Image

It turns out being able to nullify physical damage makes Siren a very easy fight.

Most battles have been very simple. There's not much to do besides attack or heal with items, and since Knights are pretty sturdy, I rarely have to do the latter. I've only had one character die so far, and that was because I got careless and tried rushing through a battle with low health. As long as I keep stocked up on Potions and Phoenix Downs, I foresee no major issues until later on in the game (unless I'm lucky enough to roll a White Mage).

I made it to the Water Crystal, and my second job is Time Mage. This is another job I don't have a lot of experience with. Its main purpose is buffing and debuffing, with a few unorthodox offensive spells (Gravity, Comet) thrown in. I also have my first kinda-sorta healing spell, Regen. I think if I get some decent fighters for my other jobs, this could end up being a really useful class.

Four Job Fiesta Summary
Val - 1. Knight 2. Time Mage 3. ??? 4. ???
ML - 1. ??? 2. ??? 3. ??? 4. ???
Kat - 1. ??? 2. ??? 3. ??? 4. ???
X-3 - 1. Black Mage 2. ??? 3. ??? 4. ???

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Re: VGF Four Job Fiesta: Third Time's the Charm

#17

Post by Marilink » Wed Jun 19, 2019 11:17 am

oh crap I meant to start my four job fiesta yesterday but then i accidentally started a second Trials of Mana run instead

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Re: VGF Four Job Fiesta: Third Time's the Charm

#18

Post by smol Kat » Wed Jun 19, 2019 4:10 pm

My app's randomizer borked, so I guess I'm doing this through Twitter!

e: For some reason the bot decided to go ahead and give me my wind job even though I haven't started my run yet!! So anyway I got Monk. I'm actually really happy about this.

Four Job Fiesta Summary
Val - 1. Knight 2. Time Mage 3. ??? 4. ???
ML - 1. ??? 2. ??? 3. ??? 4. ???
Kat - 1. Monk 2. ??? 3. ??? 4. ???
X-3 - 1. Black Mage 2. ??? 3. ??? 4. ???
Squeege - 1. ??? 2. ??? 3. ??? 4. ???

(edited again bc I asked squeege if he was going to do this again and he said yeah)
mess with the NOOT you get a DOOT!

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Re: VGF Four Job Fiesta: Third Time's the Charm

#19

Post by Valigarmander » Thu Jun 20, 2019 10:55 pm

Image

The game's difficulty is starting to catch up to me. I have three Knights for offense and one Time Mage for support. The Knights are all using Double-Handed, since I feel the boost in damage offsets the penalty in evasion (and it also saves me money on shields). The Time Mage spends most boss fights trying to keep everyone Hasted and Regen'd, which takes a lot of time to set up as the spells are single target only. And if someone dies during the fight... well, I have to buff them all over again. The Time Mage's offensive spells at this point consist of Slow, Stop, and Demi, which don't often work during boss fights. (Although Byblos was susceptible to Demi, which helped a lot.) There's also the issue of keeping everyone alive, as Regen is very slow to work and the only healing items I can purchase are piddly Potions. My kingdom for a multi-target healing spell.

(I could've made the fights with Liquid Flame, Ifrit and Byblos a lot easier if I had just bought some rods and broken them in battle, but I was stubborn about not cheesing the fights.)

Anywho, I made it up to Crescent Island. My Fire Crystal job was Bard, which... I'm not ecstatic about. Apart from horrible stats and equipment, Bards can !Sing, which, besides a couple of status-inflicting songs and one that specifically damages undead, is mainly useful for buffing party members. Being able to multi-cast Regen without consuming MP will be great, but I now have two buff/debuff classes, and I'm worried they may make each other redundant. I guess we'll see how that turns out.

Four Job Fiesta Summary
Val - 1. Knight 2. Time Mage 3. Bard 4. ???
ML - 1. ??? 2. ??? 3. ??? 4. ???
Kat - 1. Monk 2. ??? 3. ??? 4. ???
X-3 - 1. Black Mage 2. ??? 3. ??? 4. ???
Squeege - 1. ??? 2. ??? 3. ??? 4. ???

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Re: VGF Four Job Fiesta: Third Time's the Charm

#20

Post by Marilink » Thu Jun 20, 2019 11:02 pm

Bard will all be worth it in the end. Make sure you’re playing those pianos.

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