: I had a bit of trouble with him due to his dying Earth Shaker attack. While experimenting futility I discovered Stop works. It doesn't last forever but if you Stop him just before the final hit, no dying attack will come out.
The Abductor is vulnerable to all of a Time Mage's tricks, so I beat him up. This is probably one of the strangest way of getting cutscene'd I've seen.
Exdeath uses his dark powers to birth the first IRL stream.
: A tough fight due to how he buffs himself and then uses Jump. Slowing him ASAP helped but ultimately it came down to him deciding to use Jump only once.
Big Demi Damage
: The hardest part of the fight was was using Reset until I got a 'fight' where he targeted Galuf with Comet first. From there it was standard damage race. It's interesting to note that he's the first boss Slow didn't work on. I don't know if it's immunity or just the spell hit calculations turning out poor for me.
The Stop strategy from Titan came back in another form. Normally he counters with Demon Eye or whatever when you attack him, but if you Stop him you can get an attack off without getting countered. The tricky part is that Stop seems to wear off right afterwards so you'll have to do it again and again.
A pain, as always. Slow, Demi and Quarter (can) work but if you don't finish off the Crystal immediately afterwards your group eats a fat magic attack, as you can tell by the screenshot. The top Crystal is probably the hardest because the Black Mage simply can't touch it.
: I tried and I failed. My strategy was to go in with (almost) everyone in Critical health so Knight could Guard+Cover them but it took a ridiculous amount of tries for this to work for just one round. Key word here is one round, as Guard seems to wear off as soon as their next turn starts, enough of a small gap for Gil Turtle to throw in a physical attack or two. Welcome to RNG Hell.
Unlike last year Carbunkle was a major pain. No Reflect Ring, no fun. My initial strategy was to just roll for Geomancer's Sonic Boom (and then hope is actually works) but in doing so I discovered it doesn't take that much damage to get Carbunkle to drop its Reflect, at which point you can hit with with a Quarter and some Black Magic. Boy am I glad that's over.
This felt like an easier fight than last year. Looking at both year's teams, I think it mostly came down to Haste 2 allowing for more Black Mage damage, which helped end the fight before Exdeath could get too ruthless with his tier 3 magic. Putting an Aegis Shield on Knight also helped a lot and seemed to be only about a ~500 damage loss in this fight.
I tried casting Slow on him many times, and it worked a grand total of once. He immediately cast Haste on himself afterwards. Cheeky bastard.