Sakurai presents new DLC character himself

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Re: Sakurai presents new DLC character himself

#121

Post by CaptHayfever » Mon Jun 22, 2020 10:40 am

Arms characters are humans with superpowers.
Reveal trailer was pretty good, featured first new voice recordings for Capt. Falcon since 1999.

Character: MIN MIN arms herself for battle!
--Releases June 29th. (I'll be out of town.)
--Recommended by the Arms producer.
--Spring Man googles an anime character which is part of why he wasn't picked. (*coughJOKERcough*)
--Mobility during spring punches. Fair can be smashed.
--A & B buttons are the left & right arms.
--Spring punches lack hurtbox, can hit out of counter range.
--Weak to aerials.
--Kicks for jab combo, up/down tilt/smash, dash, Uair, Dair. (Up smash is reflector)
--Left arm powers up after throws.
--Up B: Arms Jump on ground, Arms Hook (tether) in air. Can attack afterwards.
--Down B: Change right arm attachment
----Ramram (chakram frisbee)
----Megawatt (slow, strong, short range)
----Dragon (dual wielded, laser if button held, can attack in both directions)
--Final smash: Arms Rush. cutscene, similar to Spring Man AT finisher
--Stage: Spring Stadium.
----Jump platforms I love them already.
----Ceiling arches
----Hunger Games-esque item drones
----18 songs

New Mii Costumes
--Brawler: Ninjara (Arms), Heihachi (Tekken), Callie (Splatoon)
--Gunner: Marie (Splatoon), Vault Boy (Fallout)

Other:
--Can now rematch a specific spirit from the Inventory list, saves high scores.
--If you've purchased the Cuphead costume, the Cuphead spirit board fight will change from Mega Man to Gunner. Other such changes could occur in the future.
--Tips for harder spirit fights now available.
--Amiibo this fall: Joker, TheHero, not sure if all DLC can be Amiibized.
--Dev team is working from home, so future DLC characters should still all be out by Dec 2021.

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#122

Post by ScottyMcGee » Mon Jun 22, 2020 10:45 am

Got a feeling she's going to make players rage lmao. That edge guarding game.

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Re: Sakurai presents new DLC character himself

#123

Post by DarkZero » Mon Jun 22, 2020 10:46 am

i think min min will make players rage simply by virtue of being a character that people can play

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Re: Sakurai presents new DLC character himself

#124

Post by X-3 » Mon Jun 22, 2020 11:00 am

Grounded Up B looks like it could be a good get-out-of-jail card. It'll be interesting to see how her kit plays out.

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Re: Sakurai presents new DLC character himself

#125

Post by CaptHayfever » Mon Jun 22, 2020 12:13 pm

She's effectively Monado Belmont. If you can get in close, you can do a lot of harm, but at a distance she has the advantage.
I'm actually really stoked about her stage, too, but I already saw a bunch of whiners in the sidebar chat complaining about it.

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#126

Post by I REALLY HATE POKEMON! » Mon Jun 22, 2020 7:13 pm

It kinda sucks when the more interesting characters are costumes. Maybe they didn't include Heihachi because he was in PSASBR.

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Re: Sakurai presents new DLC character himself

#127

Post by CaptHayfever » Wed Jul 01, 2020 1:07 pm

Ok, test driving the new character: It is so awkward not having real neutral/side specials. Dual Dragon will probably only be useful in 3+ player matches. Classic mode is fun, but spamming Megawatt smashes makes it pretty easy (that might be the fastest I've ever downed Galleom, including in my WoL NG+ with a full skill tree & spirits equipped). Her spirit board is a little underwhelming; the previous Arms spirits migrated here, so I technically had some of it done already. Max Brass is a pain....until I started spamming Megawatt smashes again.

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#128

Post by CaptHayfever » Thu Oct 01, 2020 10:07 am

'Sup, guys? Just having breakfast, watching a character reveal trailer...& it's the entirety of Minecraft.



More info on Saturday.

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#129

Post by VG_Addict » Thu Oct 01, 2020 10:12 am

Makes sense Steve from Minecraft is in Smash.

He's the most popular video game character of this generation.

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Re: Sakurai presents new DLC character himself

#130

Post by CaptHayfever » Thu Oct 01, 2020 10:27 am

It makes total sense to do a Minecraft character.
It makes no sense to do 4 differently-named skins for the Minecraft character.

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#131

Post by MeowMan » Thu Oct 01, 2020 1:58 pm

Steve, Alex, and the zombie all make sense as skins for the same character but Enderman??? wut

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Re: Sakurai presents new DLC character himself

#132

Post by VG_Addict » Thu Oct 01, 2020 3:29 pm

What do you think Steve's moveset will be?

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Re: Sakurai presents new DLC character himself

#133

Post by Calamity Panfan » Thu Oct 01, 2020 3:30 pm

this rules

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Re: Sakurai presents new DLC character himself

#134

Post by CaptHayfever » Thu Oct 01, 2020 7:23 pm

^^I think we saw a fair amount of it in the video. We'll get the details on Saturday.

^Yup. I still don't get why there's an Enderman, though.

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#135

Post by DarkZero » Thu Oct 01, 2020 7:56 pm

enderman popular

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Re: Sakurai presents new DLC character himself

#136

Post by CaptHayfever » Thu Oct 01, 2020 8:18 pm

Right, but it doesn't function the same way...at all. It's like if one of Piranha Plant's alts had been a Goomba.

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#137

Post by CaptHayfever » Sat Oct 03, 2020 9:00 pm

The deets...

That is 45 minutes long, so here's the deets again...

General:
--Releases October 13th
--can't crouch, just looks down
--extremely low ground jump
--taunts: eat steak, wave, bow to camera
--Steve: 3 costumes
--Alex: 3 costumes
--Zombie & Enderman are single costumes
--Inventory gauge
--Perfect shield is special shield
--9 to 12 spirit board fights
--Block Kirby. BLOCK KIRBY.

Moveset:
--Sword: jab, f-tilt, f-smash, nair, ledge
--can walk/jump while holding jab (stays facing same direction if so)
--Axe: up tilt, up-air (can also be held)
--Pickaxe: dash, Fair, Bair
--Craft: Weapons can power up: wood --> stone --> iron --> gold --> diamond
--Weapons break, then you use weak barehand attack instead.
--Down tilt: flint & steel (mini weak PK FIre)
--Up smash: magma block
--Down smash: lava bucket
--Dair: anvil
--Grab: fishing rod. throws: rod, piston, anvil (if out of iron, barehand down throw)
--B (on ground/wall): Mine (different tools & different results for different terrain, Omega/Battlefield forms have materials on pre-determined rates, can only hold so much)
--B (at table): Craft (table location near original spawn point, restore broken/weakened weapons, powers up weapons using wood --> stone --> iron --> gold --> diamond sequence, defaults to highest-quality possible, table can be broken but respawns quickly, can use other Minecrafters' tables)
--B (while shielding): Summon Table (to your location)
--B (in air): Create Block (defaults to weakest, hold to keep doing it, breaks from standing/jumping/attacking, has boundaries before screen edges)
--Side B: Minecart (iron cart, other stuff for rails, more boost with gold & redstone)
--Up B: Elytra (does not spend resources)
--Down B: TNT (misc low-quality materials, redstone for fuse)
--Final: House of Boom

Stage: Minecraft World
--6 biomes (randomly chosen per match)...
...Plains (day/night villager/monster background animation, breakable blocks)
...Birch Forest (platforms hidden in breakable trees)
...Savanna (platform hidden in breakable tree)
...Taiga (diggable breakable blocks, permanent tree)
...Snowy Tundra (breakable igloo)
...Stone Shore (breakable blocks)
--mining terrain of flat stage surface is the same in all 6 biomes
--Omega/Battlefield form is always Plains.
--Music: none from original version, 7 tracks from Minecraft Earth & Minecraft Dungeons, new arrangements (6 of the 7 tracks) shift based on day/night cycle

Mii Costumes:
Brawler - Creeper, Pig, Bomberman
Swordsman - Diamond Armor, Gil (Tower of Druaga), Travis Touchdown (No More Heroes)

Amiibo:
--Joker, Hero available now
--Banjo & Kazooie, Byleth, Terry coming in 2021

Other:
--Rematch now on regular spirit board?
--Since FD/Battlefield/Big Battle/Small Battle allow any track, you can just select a song from My Music & it'll keep playing into matches on those stages. Songs you have completely switched off from other stages will be excluded as well.
--Boosts to online latency & matchmaking.

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Re: Sakurai presents new DLC character himself

#138

Post by DarkZero » Sat Oct 03, 2020 9:09 pm

maybe it wouldnt have been as hard to follow if i knew more about minecraft but the explanation of steve's moveset made me feel like that gif of the confused woman with math floating around her

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Re: Sakurai presents new DLC character himself

#139

Post by MeowMan » Sat Oct 03, 2020 10:08 pm

Pig????

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Re: Sakurai presents new DLC character himself

#140

Post by CaptHayfever » Sun Oct 04, 2020 1:52 am

^^Throw Robin, Inkling, & Olimar into a blender. That's how Steve will play.

^
Image

And remember, "I'm-a Luigi, number one!"

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